![]() ![]() Is attached to the camera, because I have an infinite map and therefore don't know how big to scale the rect. The shader pixels should stay at the same world position. What I want to achieve: if I move the camera, the fog is moving with the camera, but this is wrong. ![]() Everything is working fine, the fog is drifting over the screen. Object and also a new shader material, to simulate a fog layer in my top down 2D game. I am quite new to shaders at all and can't get this easy task working. HDRI Haven – CC0-licensed panorama skies.CC0 Textures ⋅ ⋅ Texture Haven – CC0-licensed PBR materials.Godot Shaders – Shaders specifically made for use in Godot Engine.Awesome Godot (curated list of Godot resources).Twitter Read before posting: Frequently Asked Questions Community Platforms Discord Contributors Chat Support Godot development on Patreon! Reference material.A community for discussion and support in development with the Godot game engine.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |