![]() How do people make their own flexible tilesets and how do they make them work with the engine? Am i missing something.I also tested them on all A type tilesets and B C D E. Named after the line of fantasy tilesets I'm currently working on named Raven Fantasy, this tileset pack is inspired by some amazing games and artists, which have in mind a warm palette and simple yet beautiful pixel art looks that can match most game themes. So i decided to look at tilesets from some of my favourite RPG maker games to see how they did it (just checked omori's a bit ago) Turns out they don't seem to use autotiles but also tiles that are not the tile size for rpg maker? I tested them in engine (just for the sake of comparison ofcourse would never publish or even save anything with others assets) and they didn't draw out nicely at all. ![]() So i've been looking into how to make tilesets and just couldnt get a good hang on how autotiles work. Hello readers, i am new to RPG maker (Arround 30 hours in) and i don't get something. Time Fantasy Atlantis This tileset is a mini-expansion for the Time Fantasy RPG assets.
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